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ui and visuals. i mean it doesn't have seem a fmg game to me. the whole gameplay loop seems to me, detached from the fmg part. main problem is that you want to do things the same way you do in renpy and i think it doesn't work and i think you need to rethink your whole approach. i mean you must go to bathroom to see girls growth stage and then we have a completely detached gmeplay. it gives less to a fmg fan than last version.

(+1)

I can see that, but to be fair a lot of it has to do with the newer version being experimental and incomplete.

I still need to work on mechanics like a debranching dialog system which I had in Renpy out of the box, not to mention make art assets because I am not happy with the quality/consistency of the previous ones.

The prototype is far from being a playable game, it's goal is to showcase an idea and receiving feedback before committing to it so needless to say, the feedback is appreciated.

The main reason I made the engine change was that it is really tiresome to work on multiple projects in different engines and I thought it would be cool if there more games like this that weren't limited by Renpy.

(-1)

I understand where youre coming from, but i have to agree that honestly the older version has more to offer in both fmg and character aspects. There is nowhere near as much character with this version of the game, you just workout, sleep, rinse and repeat, im aware the older build was very much like this too but there were things like other characters to interact with, and ways to increase your growth outside of simply extra stamina. The older build, i happily explored to the end of the growth stages, in this new build i cant get past stage 4 without getting tired of the rinse and repeat gameplay. Something new needs to be added desperately, or like the other user suggested, maybe even a whole re-approach to the game itself.