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SourBox

25
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336
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A member registered 95 days ago · View creator page →

Creator of

Recent community posts

Great work!

Hi, thank you for the feedback I am aware the game is repetitive and empty at the moment. I had little to no time working on that prototype (about 3 days of development). I am still working on building a stronger foundation, I am in the process of remaking the UI and implementing a dialogue system. I have a lot of foundation to build before I'll have the luxury to  even think about designing the gameplay loop.

Don't get me wrong though, I am thinking about improving the gameplay loop but I still need to sort out technical aspects.

Btw, I find your Godot game pretty cool. It was one of my inspirations for upgrading to Unity.

Android build or pc build?

I can see that, but to be fair a lot of it has to do with the newer version being experimental and incomplete.

I still need to work on mechanics like a debranching dialog system which I had in Renpy out of the box, not to mention make art assets because I am not happy with the quality/consistency of the previous ones.

The prototype is far from being a playable game, it's goal is to showcase an idea and receiving feedback before committing to it so needless to say, the feedback is appreciated.

The main reason I made the engine change was that it is really tiresome to work on multiple projects in different engines and I thought it would be cool if there more games like this that weren't limited by Renpy.

What do you like better in the older version?

Thanks for the feedback, I am still conceptualising the gameplay loop so any input is appreciated.

Lmao, this is going to be confusing to explain.

I am remaking/reimagining my game so it has two version. If you download the version 0.14 (OLD), you'll get to play the old version of the game with slightly more context.  The version you are playing now is a prototype with only 4 stages.

Yeah, I manage to cramp a lot of work in a rather short time. I'm glad I didn't have to debug much.. well besides the android build, it's proven to be a pain in the ass.

I tried to implement most of the core mechanics and worry about context in later stages.

One benefit I had with Renpy was that all the feature exist out of the box while in Unity I need to make them from scratch and a lot of it flies unnoticeable, like saving system and UI.

Thanks for the feedback.

I don't want to abandon the project but it consumed a lot from me.

Wow.. that's gonna be painful to debug...

Did it immediately do that? What happens when you select the far right and far left green bits?

I managed to create an android version.

Added an android version now

I'll try to include it.

Thanks for the feedback, I was thinking about including implants at some point.

Speaking of Bayshore, wasn't that game transferred to another person just to be instantly abandon for over a year?

Neat posts, I really need to step my art game. Thanks for the support.

Hmm.. yeah I didn't really bother marketing the game at all, I was studying game development for around a year now and I felt like it went nowhere. I picked up Renpy for a weekender and stitched this project in a few weeks for shits and giggle. Never thought much of the game and I didn't anticipate it getting any attention.

I don't mind you promoting it but I feel like it's very unbaked. To get the game in a more presentable state I need plenty of art assets and writing and I hate the process of making them. Honestly, I wish I had a team so I would only need to worry about functionality.

Glad you enjoyed it, any content you would like to see?

Additionally idk what direction I'm going for, maybe it wouldn't be a visual novel.

Renpy is pretty cool, took me 3 days, give or take to learn it enough to mame the current project. You can benefit a lot from it as a 2D artist, but I'm not a 2D artist and I don't have a team. I much prefer to have an editor, 3D capabilities and GUI. Making this game on Renpy was kinda of a meme I took too far.

Tnx for catching that, releasing it as a silent patch now

I see the issue, I'll handle it next update

You're suppose to get the laptop from the second hand store to write copy.

Good catch, I overlooked a line in the code that messed it up, fixed now.

(3 edits)

For transparency yes! The art is AI generated.

I made the game alone which takes time and different skillsets and since not an artist, so I use AI tools.

If I want to implement non AI art I would need to either:

  1. Find an artist that wants to volunteer for free.
  2. Wait for donations to come.
  3. Lock the game behind a price tag.