Great work!
SourBox
Creator of
Recent community posts
Hi, thank you for the feedback I am aware the game is repetitive and empty at the moment. I had little to no time working on that prototype (about 3 days of development). I am still working on building a stronger foundation, I am in the process of remaking the UI and implementing a dialogue system. I have a lot of foundation to build before I'll have the luxury to even think about designing the gameplay loop.
Don't get me wrong though, I am thinking about improving the gameplay loop but I still need to sort out technical aspects.
Btw, I find your Godot game pretty cool. It was one of my inspirations for upgrading to Unity.
I can see that, but to be fair a lot of it has to do with the newer version being experimental and incomplete.
I still need to work on mechanics like a debranching dialog system which I had in Renpy out of the box, not to mention make art assets because I am not happy with the quality/consistency of the previous ones.
The prototype is far from being a playable game, it's goal is to showcase an idea and receiving feedback before committing to it so needless to say, the feedback is appreciated.
The main reason I made the engine change was that it is really tiresome to work on multiple projects in different engines and I thought it would be cool if there more games like this that weren't limited by Renpy.
Yeah, I manage to cramp a lot of work in a rather short time. I'm glad I didn't have to debug much.. well besides the android build, it's proven to be a pain in the ass.
I tried to implement most of the core mechanics and worry about context in later stages.
One benefit I had with Renpy was that all the feature exist out of the box while in Unity I need to make them from scratch and a lot of it flies unnoticeable, like saving system and UI.
Hmm.. yeah I didn't really bother marketing the game at all, I was studying game development for around a year now and I felt like it went nowhere. I picked up Renpy for a weekender and stitched this project in a few weeks for shits and giggle. Never thought much of the game and I didn't anticipate it getting any attention.
I don't mind you promoting it but I feel like it's very unbaked. To get the game in a more presentable state I need plenty of art assets and writing and I hate the process of making them. Honestly, I wish I had a team so I would only need to worry about functionality.
Renpy is pretty cool, took me 3 days, give or take to learn it enough to mame the current project. You can benefit a lot from it as a 2D artist, but I'm not a 2D artist and I don't have a team. I much prefer to have an editor, 3D capabilities and GUI. Making this game on Renpy was kinda of a meme I took too far.
For transparency yes! The art is AI generated.
I made the game alone which takes time and different skillsets and since not an artist, so I use AI tools.
If I want to implement non AI art I would need to either:
- Find an artist that wants to volunteer for free.
- Wait for donations to come.
- Lock the game behind a price tag.