the game SEEMS good, or at least fun, but does this game not have a tutorial or, yknow, a way for you to know how to do literally anything? i dont know what the burger means, i assume the floppy disk is prompting me to save but idk how to save, i know nothing about the systems, etc etc. i can appreciate a "figure it out" method, but within reason, yknow? at the very least the most basic things in the game (like the ui) should be explained. as it is i have no idea what the green bar is, or the burger, or where to save, or how to do pretty much anything.
also, the controls are insanely floaty and makes it hard to walk around, as well as the camera being wildly janky. was this game made for controller? there's nothing wrong with that if so, but it would be nice to have a little disclaimer, if it's not going to be made to work well with keyboard and mouse
oh, right: this one isnt a complaint, i actually think it's fairly funny, but there's a bug where when you go somewhere on the map that's playing its own music but you have music volume turned down, the music will play at max volume for a split second before matching the volume
also, the window in the bar has no collision
The work we're starting in on now is basically all the handholding we should've had a year ago. Quests, tutorials, etc. The icons above your head are more indicators than prompts, Burger is just hunger, the save icon is just indicating that it's saving the game, you'll see the same with the health bar. As for controls, it's not a movement shooter, but it shouldn't necessarily be floaty, and definitely aimed at mouse and keyboard, is the game running at a stable frame rate? Also, thanks for the feedback!
my framerate is stable, but she seems to take fairly wide turns when i try to walk around, leading to me walking off of things constantly and falling into the water in areas like the little oil rig starting area. it's not a horrific problem, just kind of annoying. it would be nice imo if she made slightly snappier movements when moving around; driving and swimming is ESPECIALLY floaty and kind of hellish to try and control. thanks for telling me about the icons! but i still dont really get how the hunger is indicated. does the burger like... disappear as you get hungrier? as-is it kind of just seems to randomly appear on screen and not tell me anything. i like the minimalist ui approach for the game, but things like this makes me think there should be two modes for the ui- one where it has the icons above your head, and one where it has bars on the ui screen. maybe next to the compass? and that way players can pick which one they want to use. also, imo, i think the save icon should just be entirely moved and put in the corner of the screen like a normal save indicator. the save icon popping up with the rest of the character ui is unclear, confusing, and intrusive considering how often it appears and how big of an icon it is.
that's a cute idea! it would probably be obvious enough just from looking around the ship, but if you want it to be very clear it's there i would say have the mechanic at the very beginning be like "oh, by the way, i put a few books in your ship telling you how to work things if you need some help." or yknow, something similar. but i think it would probably be fine just letting players find it themselves