Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi @Average4PlayersGame,

Thank you for your insights. If I understand correctly, you mentioned that if a card is labeled ‘attack’, all statements on that card should be treated as part of that attack.

However, we found another card, “37014”, with similar statements:

Deal 4 damage to an enemy. If that enemy is defeated by this attack, remove 2 threat from a scheme.

We believe that the “If XXX, remove 2 threat from a scheme” part should not be considered part of the attack itself; rather, it should be treated as a “DELAYED EFFECT”.

Similarly, card “32038” states:

Deal 6 damage to an enemy. If you are in Phased mass form, you may discard an attachment with the text “Hero Action” or “Hero Response” from that enemy.

In this case, we propose that the “If you XXX, you may XXX” part can also be regarded as a “DELAYED EFFECT”.

To ensure we are interpreting this correctly, could you please provide any references from the FAQ or additional insights on this matter? Your input would be greatly appreciated!

(1 edit)

I've looked into the Delay Effect in RRG 1.6 page 15. It states

 Some abilities contain delayed effects. Such abilities specify a future timing point, or indicate a future condition that may arise, and dictate an effect that is to happen at that time.
 • • Delayed effects resolve automatically and immediately after their specified timing point or future condition occurs or becomes true, and before responses to that point or condition may be used. Delayed effects have the same timing priority as constant effects. 
• • When a delayed effect resolves, it is not treated as a new triggered ability, even if the delayed effect was originally created by a triggered ability.

This leads me to believe that Delayed Effect still, in fact, triggers before Retaliate. Even if it triggers as a constant effect, player should be able to pick the sequence as it triggers in the same timing windows.

RRG 1.6 page 5 under "Ability"

 Simultaneous Timing Priority — Some abilities have timing priority over other abilities. In order, the timing priority of abilities with the same triggering condition is: 
1. Constant abilities, delayed effects, lasting effects, keywords, and icons. 
2. Status cards. 
3. “Forced Interrupt” abilities. 
4. “Interrupt” abilities. 
5. “Boost,” “When Defeated,” and “When Revealed” abilities.
 6. “Forced Response” abilities. 
7. “Response” abilities. 
8. Consequential damage.

Keep up the work, you're doing really great job!