Short and sweet. I like the short tying up sequence.
Since it is real time and not turn based, it would had been nice if the other characters did not start moving until you made your first move.
I think there is something to work with and expand upon.
I really like the choose of being able to free or locking your rival away. If the game was developed further there could be consequences or rewards/risks for choosing to help your rival instead of locking her away, which would give the choice more impact