Nice. I be looking forward to it.
I have played through most of the game and what I´ve seen so far is: The bite-gag which is the only type I´ve seen that can be worn on the player-character. I guess you could count the hoodie as well, but that goes over the whole face.
The other is the cleave-gag when interrogating Marin, loved that scene btw, and when getting revenge on her. But, that gag is only seen on her.
Jones_Bond
Recent community posts
That´s right.
Ever since I got the itch client, I download all itch games through that, instead of a browser. I thought that method would be the least troublesome one, but I might be wrong about that. "In that case maybe it’s deleting the save folder after each update?" I think you are right, since that seems to be what have happened. That have just not happened with other Itch games.
Sorry if I am being difficult. I actually have a lot of positive things to say about the game, I just wanted to report a (potential) bug first.
according to the homepage there are going to be 10 bosses total: "The plan for the 'final' version of the game is to have at least 20 tilesets and 10 bosses." Because of that I think, and hope, we will run into bosses more often, as the game approaches completion. Remember that: "This game is in early access". This can also be read on KD´s homepage.
I thought I could use this spell to remove the runes you see when magical sight is activated, like the summoning runes.
But when I cast it on those runes, it does nothing but take away 5mana. Since they activate when you step on them and the creatures/constructs that appear are hostile, I thought they would also fit under "enemy rune" and restore 10 man. Is it only meant to work on runes, that an enemy caster has just casted?
It also says "remove" which I would interpret as getting rid of harmlessly without activating . I have only had the chance to test on my own runs, but when I do the rune activates, regardless if I cast the spell on the rune or myself.
Is this how the spell is supposed to work, or is it a bug? If this is not a bug, I think the description is misleading.
Can somebody explain to me what purpose Character Palette have and how to use it?
I´ve been trying to figure out how to use it by double clicking, seeing if the colour will transfer to a outfit piece by having one selected and then using paste, or if I could add them to the quick colour palette. I have also tried to see if I could find any info about on KD discord, but I had no such luck.
I see. It is only recently I begun trying to engage with itch socially, so I had no idea it was a new thing. And good point.
I do want to follow the rules, but since there was no examples to follow (and it seemed like a lot of text put into a post) I was a bit uncertain about what to do.
And thank you. Both for the compliment and the help :) There are some things I wanted to do differently with her, but I have no experience with mod-making so I made do with what the game gave me
Thank you. I always knew how to save outfits locally. I was wondering how to put it in the "outfits" forum, since it was completely empty. Am I just supposed to just paste the code text like this?
Here it is:
<div><br class="Apple-interchange-newline">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</div>
Thanks for replying.
I hope I did not come across as too negative, but if I listed al the things I liked then my feedback would have been too long.
Regarding variety, maybe you could let the story help inspire you? Whoever captured Eliza seem to want something from her, and the dungeon/facility Eliza is in is a big mystery, so there are a lot of unknowns to elaborate on. The same goes for the world in which the game takes place in. I do not know how much or little it deviates from our own. So, there is a lot of creative freedom for you to make up stuff, like making bondage themed things and events a more normal part of the world, that could fit the setting for whatever direction you want to steer the game towards.
For instance: Do the captives have other tasks for Eliza? Maybe Eliza has to capture other captives, who have gone out of control or is trying to flee. There could be challenges which Eliza had to complete with certain restrains, like jumping over wires with her ankles tied together (I would not mind more bindings however), and that could be implemented into a minigame. Maybe they want certain “other services” they want her to perform. How clean or dirty you want to be with this game is up to you of course. I personally prefer the more light-hearted approach to bondage in games, like DID-napper do, but I am not the developer.
An important thing for me, when I play games that align with my kink (bondage), is when the game “rewards” the player with bondage content, like pictures, scenes etc., for playing well, for making progress in the game. Right now, we only get the bondage part of the game by messing up, whether intentionally or by mistake, and if we do well, we get little to none. I find it much more rewarding to play these sorts of games, when I know that by completing the challenges and making progress, more options will open up (also more kinky options), compared to bondage-themed games, were the only way to get to bondage content, is by messing up and going for game over, or going for a game over like status.
The player does get something after a run, like outfits and restraining gear obtained, but I think it needs more. The “save area” have 4 rooms, and more could be implemented, so they could be used for more after each run. Maybe a place where you can get quests, exchange excess loot, and maybe get upgrades or a room for playing around, maybe the woman you can talk to, could get into the fun, after enough successful runs. I would like for scripted events, like a cutscene, to appear while you make progress in the game.
I do not know how much time and effort you want to spend on the story part of the game, but I do like the humorous dialog and commentary you have provide so far, and I would like to see more of that. And it might help inspire new gameplay, and give ideas to what to do with the game in the future.
I like the cleaning game. The head you control seems to match the hitbox which is very important in any bullethell inspired game, and it´s great that you have arrows guiding you to the goals, else it would had been a nightmare.
But, I do not like it enough that I want to do it as much and often as the game encourage. Even with the rewards, and my equipment dragging my character towards the ditch + the possible punishment you get for not cleaning. After doing it 10 times I got really sick of the minigame, and only did 1 or 2 per level, sometimes skipping it entirely. I think there should be fewer ditches per level. Either replace them with something else for variety, or make the fewer ditches matter more. The cleaning game becomes even more monotonous, after you cleared the dungeon, and you go for your second, identical(except for other layout) run.
I do like that the maid gear assists with the minigame in various forms. I hope you will use that idea with other aspects in the game in the future by implementing other outfits. I do not know if it is a bug, but after I got the full set, none of the melee enemies, except robots, wants to get near Eliza and apply bondage gear. I do miss an option to remove the gear, or some of it.
I understand that this is a very early version of the game, so maybe you already have these changes in mind, but I do think it would improve the game.
I also feel the same with about the untying minigame. I thought it was okay for a short while, but quickly got sick of it, and turned it off.
Nice game. I can tell you´ve put real effort into this. I like the music and the dynamic between the 2 main characters, and their expressions as well. I hope you are able to make custom art for the other important (and semi-important) characters since it does ad more personality than the custom ones taken from RPG Maker.
I like the nostalgic feel from the game, but I am happy that random encounters are not present, since I do not miss those from old school gaming.
If you are not supposed to be able to gain levels in this game, I hope there will be other ways to permanently raise the stats (especially hp and mp) of our heroes, since managing hp and mp during the demo was a chore that sucked the fun out of the game, because your poll of hp and mp currently is so small.
The single target attack Reinie learned after defeating the slimeboss did not seem to do more damage than the single target attack she already knew, so I´m not sure what the point of the new attack was supposed to be. At least that what it seemed like when I tested it out. If the protagonists are supposed to get stronger after defeating each boss, I hope the new skills will be more fleshed out in new updates.
I must sadly say that I did not like boss fight at all. I tested every attack out to see if anything could stop her regeneration. It seemed like using Reine´s 3 hit random target attack did stop her regen… but why? I got no text like “Reinie´s wild attack prevented the slime for regrowing”, something like that. Instead, she just stopped regen at the end of the round, which leaves the player being uncertain about why the regen had stopped, since there could be other explanations like: maybe it just stopped after x amount of rounds or a random number of rounds that changed every time the player started the boss fight. Was the Slime boss´s comment on Reinie´s instinct supposed to be the hint, that flaying randomly was the right choice?
Maybe there were other hints in the combat text, but I think I easily could have missed that because the combat text goes by so fast. The current speed is fine against regular enemies, but an option to change the text speed would be nice (like a slower speed normally, but if you hold a button down, the text flies by as it currently does), when you are fighting enemies that require more attention, like a boss.
Even after figuring out how to stop the slime regen. I found the fight to be more of a dull chore, that a fun challenge. I used the mage´s defensive ability, attacked with sword art and magic and healed with potions (hp and mp) when needed, until I won. But the need for potion was high, especially the mana potions, because the current max poll is so low. That made the duration of the fight, unwelcomely long. That rotation quickly became unfun during boss fight.
If you plan on making the future boss fights like that (requiring a heavy use of potions) I think you are defeating the purpose, that not getting stronger from regular fights is supposed to have. Just grinding away at enemies that each give a drop that can be sold for 50g is really tedious when you are not getting anything else out of the fight. If the protagonists got exp and levels, like most RPGs, from regular fights, those fights will gradually be finished quicker, with less needs for rests, since the hp/mp poll will be bigger, which would make the grind for potions less tedious. If you are adamant about not gaining levels in this game, I strongly recommend that the protagonists starting health, and especially, mana poll get increased.
I am not saying that I dislike a game design where a character´s power is locked at a certain level, until you get past the boss. It can be great, since it forges you to work with the power and resources you currently have, without cheesing your way out of the fight through grinding until your characters are several levels above the intended level for the current boss. I am just saying, I don´t like the way you have done it currently. No matter how you want the “progression of power” to be in the game, I hope you consider what effects you wish for it to have on the gameplay.
Hopefully.
As far as I know, this is a one-person-project, so it is expected, and reasonable, that it is going to take many months before there have been enough development, that it warrants a new update. It is also likely that the developer is not getting their bills paid with the game as it is now, which means they will not have time to work on the game 24/7, likely much less time, since money needs to come from somewhere else.
Therefore, I don’t think that just because months have passed without any new updates is a reason to question whether the game will be finished.
I really like what I´ve seen so far and think that it will be worth both the wait, and money, when the full game is ready. I would prefer it well done over half-baked.