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Heya thanks for trying out my game!

Just updated the game to v0.4, and added a Mac and Linux build. I'd like to get some clarity on your feedback so that I can target specifically how to improve!

Could you explain which parts of the UI needs polishing / explanation? (eg what parts were you confused by, or not found intuitive)?

If you could share more, could you explain what you mean by 'The ending could be rephrased'? It's not that "it didn't matter" but probably (I'm guessing) in the ending you achieved, you either overheated or missed certain objectives so it's a bit wasted to tell the player that it didn't matter as it gives no hope of restarting for a better ending. But still I want to clarify if you meant something else!

What did you want to call The Resistance Base/HQ?

Thanks once again for the feedback! :)

Hi! Just replayed the game. I spent more time and got used to the UI. The tutorial was a nice addition. I guess i just found it overwhelming since it was my first time with a strategy game ever lol.
Regarding the ending - I just felt that its weird that the game tells us that we thought nothing went wrong when we saw our base blow up. A better approach would be to say something like :"Nothing could go wrong. But it did...Mission failed" This is a minor thing so dont worry too much.
regarding :"What did you want to call The Resistance Base/HQ?"

Exactly that. Call it "The Resistance's HQ" or something along the lines of that. It just doesnt look like a city becuase of the islands and lack of buildings.

Again. thank you for the feedback, im working on an update as of writing.