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(1 edit)

Hmm, odd; I'm not sure if that's a Godot thing or intel Mac. Intel Mac still uses Metal API doesn't it? That's what Godot is attempting to use; I could quickly make a patch that's for Vulkan though I'm not sure if that would change anything

Edit: I was wrong, Intel macs do not support metal. So I'll be making sure to export it with Auto rendering device