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ThePixlDude
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Could be this: Neither App or Executable is Signed; but I'm not entirely sure what the error is, does a pop up show up or does the game just refuse to launch?
Hey! Here's ours, I'll be sure to check yours out
https://itch.io/jam/brackeys-13/rate/3344179
Hey! This is our game, be great if you could give feedback: https://itch.io/jam/brackeys-13/rate/3344179
Check ours out! I'd like some feedback
https://itch.io/jam/brackeys-13/rate/3344179
I'd like if you tried our game out!
https://itch.io/jam/brackeys-13/rate/3344179
I'd like some feedback on mine!
https://itch.io/jam/brackeys-13/rate/3344179
Here's ours! It's a simple platformer
https://itch.io/jam/brackeys-13/rate/3344179
Here's our game! I'll check yours out and rate it
https://itch.io/jam/brackeys-13/rate/3344179
Here's my game, I'd love some feedback
https://itch.io/jam/brackeys-13/rate/3344179
Here's mine, I'll be sure to check yours out!
https://itch.io/jam/brackeys-13/rate/3344179
Check mine out! I'll take a look at yours
https://itch.io/jam/brackeys-13/rate/3344179
You could try making a copy of your project, and importing it into 4.4RC1, but that would probably just bring its own set of issues. It is worth a try to see if that may have been a bug fixed later on, otherwise I think you may have to use Godot on your laptop since I don't really know what the root cause of that issue is; it seems entirely a godot issue as far as I can tell
Hmm, odd; I'm not sure if that's a Godot thing or intel Mac. Intel Mac still uses Metal API doesn't it? That's what Godot is attempting to use; I could quickly make a patch that's for Vulkan though I'm not sure if that would change anything
Edit: I was wrong, Intel macs do not support metal. So I'll be making sure to export it with Auto rendering device
Submitted this, first gamejam I've done. Felt like I should have done more levels but the week timeline made me rush too much
https://thepixldude.itch.io/circuit-craze