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To be honest I initially wasn’t sure about this game, as I feel it starts a bit slow, but I was very glad I stuck around. It gets really fun and really engaging when Wrong shows up, and I think both the overall concept and the execution are really good.

I quite like how the game mechanics are used later on, my main piece of feedback would be that given how large the cursor renders, the grab targets seem to be quite small, I was having trouble trying to actually grab the objects in some cases, especially the small bombs or the spinning platform. It might also be nice to include some sort of indicator of where the AI player is going to move to make it easier to plan (the early spring level was a bit frustrating in this regard), since I think it is nice for them not to just follow an entirely predetermined path.

Other than that I’d just say increase the difficulty a bit faster at the beginning to keep people more engaged. This is an excellent entry, best of luck!

(+1)

Thanks for the feedback! The cursor renders smaller when you use fullscreen, perhaps that is something I need to investigate and perfect.