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Interesting concept, I like the idea of taking risks to get a faster time so adding a mechanic to aim for a lower time would make things interesting, another route you could go is adding another threat so that there is a reason to take risks, you could make it so that you control the balloon and you have to avoid obstacles as something is chasing it to add an incentive to risk your balloons life for more speed, good job.

Thanks for the comment, those are some really good ideas for mechanics, i just wanted to make it simpler for this time and i didn't have enough time for more mechanics like the ones you mentioned, but they are really cool ideas, specially for making the game more of a challenge