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DavidM92608

17
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3
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A member registered 45 days ago · View creator page →

Creator of

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Really good game, I loved the graphics and general art direction, only thing I would want to see is an option to speed up the dialogue, I'm speed running I don't have time for all this chatting. Good Job!

This actually was a bug at first but I found it a really fun trick so I left it in, it happens when the lasso hits two NPCS at the same time.

Really cool concept and smooth execution, great practice for morse code (I had a translator) for those who know it. There is a definite lack of content but as you mentioned it was the best you could do in such a short time. Good job!

Great graphics and smooth platforming, pretty fun play. In my experience, I found some of the levels a little too cluttered and the direction confusing but this is a very easy fix. Good Job!

Good concept and great graphics, the main problem with this is after a while you can recognize all the signs and it becomes really easy. Good job!

Good gameplay and art, I quite liked the crossbow mechanics.  My main advice would be to make everything more fast paced, faster movement make the arrow move faster, the game is also too forgiving healthwise.

The animations, audio & graphics are really clean so its pretty fun. My advice would be making it a little faster as it starts a bit slow or making finding the enemies challenging. Perhaps making it so that you can only see in your searchlight but with audio or little exclamation marks you can figure out the general location of enemies. 

This games platforming mechanics are oddly satisfying, the movement and sound it makes are just magical. My one complaint is that the game by default is bigger than my monitor so part of it is cut off.

This was really enjoyable, it was short and really quite clever. Never before have I been so thoroughly duped by a cube or felt such rage at one, this should be considered a great achievement.

I was doing great until the part where I had lit the candles and interacted with everything else and clicking the Pentagram did nothing, I've tried for a while I have no idea where to go from here. From what I was able to do the game seems pretty solid, the graphics are great and the puzzle are fun. My only advice would really be to improve the numbers in the safe and also the go back button, I think this is a problem with how your UI scales with aspect ratio. Also having a nicer project page with some pictures and a description can really help it feel more polished.

Fun concept, good execution overall well polished with good graphics. My only complaint would be to make the camera follow the player, this would allow you to actually go quickly instead of being held back by the searchlights and make it feel like a much smoother experience overall

Fun Game, good use of the limited palette and clever puzzles. Good job!

Pretty fun game overall, the graphics and music are good especially the text boxes. My advice would be maybe make it a little less cluttered.

Pretty cool puzzle game overall good sprite work too, I would recommend making the boxes not tumble around as much as they felt kind of clunky to interact with

I like the game concept but I think I broke it, after day 3 people just stopped talking and it went on forever until day 8 where everything stopped working. The graphics and theme are impressive but there is definitely a lack of variety or consequence depending on your choices

I do quite like the whole concept of this game, the only thing I would say is because its meant to be a short experience for a game jam, it should be designed for that, my main problem is that after the first round you are faced with 10 choices in the shop, this is too many new mechanics all at once and led to me feeling a bit overwhelmed at first. Maybe lower it to five? Great gameplay and graphics though, good job!

Overall very good, couple things I didn't like was that the blood regenerates a bit slow so you cant really do quick platforming, the color palette thing was a bit confusing and also the left side of my screen didn't change, the dash felt a bit underutilized and the whole echolocation mechanic and connection to the Jams theme felt like an unnecessary addition. I did like the music, theme and platforming though, good job!