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Summary:

Ui tutorial was well done, easy enough to understand what to do.  I really like the use of going back to the house after each level. Providing more of a story driven focus in the game and task completion visible for the player.

What I want to see:

  • Cutscenes of the story with more animation.
  • mechanics introduces in the shop. Maybe more than one way or tool you can buy in the shop to complete a level.

What I want think should improve:

  • Consistent tile map is needed. Pixel resolution needs consistent (32x32) should stay at the same. 
  • More guidance on the direction on the level. 
  • Providing a skip button on the dialogue, providing a audio button within the game. 
  • Polish on the shop, provide more readable text within the shop as well. 

Thanks for the feedback! I'll probably be doing a bunch more gamejams in my lifetime, so I'll use this advice for basically forever. Thanks for playing my game!