Regarding the length of playtime, which is currently a 15 minute countdown timer..... Do you think maybe it would have been a better experience if the mission ended successfully sooner? It starts with only one critical task, but as each of the 3 systems on the ship lose their automatic functions, we did want the player to have a few minutes between each of those new situations to 1) discover the problem 2) figure out how to fix it and 3) adjust their task prioritization to include monitoring that system for the remainder of the timer. It's designed to be a high-stress balancing act in the final minutes. But maybe the lesson we will take away is to lower the intensity, shorten the challenge and try to guarantee more successes on the first play.
Thank you for the critical feedback. :)