Uploaded updated game files after fixing a few game-breaking bugs and the broken audio cues. There are still known bugs, but we think we fixed the worst ones (one that allowed you to cheat by duplicating your inventory contents and one that failed to catch the appropriate win/end conditions.)
FeralHarmony
Creator of
Recent community posts
I think it has solid concepts, but control seems a little finicky. There were times when it took me in a loop, but it wasn't very clear that I was repeatedly doing the wrong thing. Maybe adding more visual feedback would be helpful. There are invisible boundaries, but I would prefer to know ahead of time that I'm about to reach the boundary.
I very much liked the audio.
Wow. I normally don't care for tower defense games, but this one was really good! I love that you kept it simple and focused. The way it scaled gave me a little too much confidence in the beginning and then the waves had me on the edge of my seat, lol. I *almost* survived wave 16... But I think I spent too much early on.
So far, this has been the most enjoyable game I've played from the Jam. Great work.
Well, I definitely like the idea of it. But it's incredibly difficult to know what I'm supposed to do or how long I have to figure it out. The conditions change a little too quickly and the controls are too cumbersome to keep up. I felt like I was in panic mode from the beginning with no time to learn. It was fun trying, though.
The good: The concept is solid, the art is cute, and it was easy enough to figure out what I needed to be doing. It has potential for a good mini-game.
The criticism: Feels just a little too unfinished, the audio is too repetitive, and I didn't get the sense that the difficulty was changing (I was expecting more ghosts over time or something to indicate a greater challenge.) Maybe I didn't give it enough time (I played until I needed to collect 17 coins). Is there an end condition? Also, the text didn't show during my playthrough, so I didn't know there was a story until reading another comment.
Overall, it wasn't bad. It just needs some extra attention to make it stand out. :)
For some reason, NONE of the text dialogue showed on my screen during play. So I had no idea there was a story... I just saw the kids pop up and look scared without any explanation. There's a decent concept and the art is cute. It just needs more polish and a little more depth to really bring it together.
You could improve the experience by providing some captions to go with the audio dialogue. It was really difficult to understand everything the voice actor was saying. The physics is a bit buggy, and some of the edges of the navigable terrain have large visible gaps, but I didn't get stuck, so it's definitely forgivable. I enjoyed the game as a whole - it was short and creepy and fairly immersive. :)
Despite the minor bugs, the game was enjoyable! The creepy atmosphere and limited visibility really set the mood.
I would like to suggest dialogue captions because it's very difficult to understand the audio dialogue at the beginning (and end). You give the option to skip, but that only makes sense on a replay because without the dialogue, the player doesn't really know what the objective is.