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(+1)

Holy shit, this game is 410MB.

Before I get into the game itself:


Things you can do to reduce the size of your games for next time:

  1. Remove the `.git` folder - you don't need it for your release
  2. Compress your `*.wav` files from sfx into `ogg` - you don't need to release with `.wav` assets ever
  3. You don't need to release the game with your Krita (*.kra) files or the Krita temp files (*.kra~) - love can't use these, and they don't need to be in there
  4. You accidentally put added a zip of your game in the game. (`release/Fantastic F-Man.love`)
  5. Small nitpick: You don't need to release the game with your Tiled Map Editor (*.tmx/*.tsx) files - it looks like you're using the .lua exports anyway.

The game itself:

Very raw, but neat! The forced game modes were wreaking havoc on my machine, but regardless it was cute. While there was some pacing with introducing the mechanics, I think that a bit of polish on this front would have made the game a lot better. Good job!

(+1)

Oops yeah you are right, for sure we should not include those! Thanks for the feedback!