Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Summary: I was happy to beat this. I liked the fresh take of redoing the levels with a new twist. The mechanic felt very nice once I started midway and undertood the countdown.

What I want to see improve:

  • Removing the final count down instead of this have each level already have a set fixed amount like you display. 
    • The final countdown felt confusing as well as unnecessary because you could not continue the level if you did not meet the sub-benchmark for each. 
    • Alternatively you could have it where there is not requirement for each level to pass but then keep the countdown and stop all movement when reaching zero. (Maybe provide some future map view so players can see ahead of time.)
  • Those collision box clippings ruined some of my level runs once I got into the flow. I was floating on nothing near the edges.

What I want to see:

  • Improvement of art sprites. This game mechanically  is really well done.
  • I think after you beat the game introduce a new character with a new mechanic that is harder and more of a challenge. 
  • Or Add a timer speedrun style option. 
  • Another mechanic ive seen is taking over bodies with souls (Ie Pirate software jam game themes you are the weapon) You could play as the soul and do the same thing but reversed.

Im glad you enjoyed it! I would improve on some things but ofc i cant anymore and the idea of letting players do as many moves as possible was originally in the game but i felt it was too harsh to allow player to mess up early and they only find out way later and it just go frustrating