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How does the game fit the theme?
You can not make one wrong move or else it will not let you continue, therefore nothing can go wrong during this science experiment
What code and assets did you not make from scratch during the jam (if any)?
We made all the assets, I did the code, my two friends worked on the art.
How many people worked on the game?3
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Comments
I like the limited button presses! Really nice controls too. Like what was said by others though id indeed like to see the maximum moves i have
A classic puzzle platformer, I like that you managed to create more levels by reusing them in the second half.
The counter was a little confusing, and I'd prefer seeing the number of moves without hovering over another UI element.
Great concept, love the idea and easy to understand :)
Summary: I was happy to beat this. I liked the fresh take of redoing the levels with a new twist. The mechanic felt very nice once I started midway and undertood the countdown.
What I want to see improve:
What I want to see:
Im glad you enjoyed it! I would improve on some things but ofc i cant anymore and the idea of letting players do as many moves as possible was originally in the game but i felt it was too harsh to allow player to mess up early and they only find out way later and it just go frustrating
I absolutely loved the gameplay, hands down the most enjoyable game yet. If it were to be made a full game, I'd definitely play it. The game mechanic is challenging yet very gratifying when you get it right. Well done!
Tysmm it means a lot!!
Best game inspired by the plot of an M. Night Shyamalan movie.
Lmao no, not exaclty what i had in mind but sure if you see it like that ill never unsee it lmao ty for kind words tho :)
Really cool idea, its a little bit challenging but also enjoyable :)
Thanks, Glad you enjoyed
Loved the game! Really interesting mechanics, I really liked it.
Thanks Im glad you liked it - Ive got your game open ready to play tmmrw :)
Nice game, interesting concept. I enjoyed it.
Thanks! Im gglad you enjoyed playing!
i enjoyed this very much, the l first level teach you some tactics that you need to use in order to progress. I liked that it is not too easy but still fair. good job!
Thanks I put a lot of thought into level design (it was quite hard and why I got so little)
Great puzzle platformer, the mechanic of limited moves was interesting and going back to do levels in fewer moves was awesome, great stuff!
Thank you sm, Ive had this idea for a while!
Overall a solid execution of the theme and a good idea, Last level was a bit too difficult, have to make such a precise jump. The lasers must be excessively hot, get within two feet of them and you game over! (The collisions on the lasers sometimes felt borderline unfair)
Im sorry you found it like that, I was thinking of changing hit box but i only had tested game with a square collider and I didnt want to break game, ty for review tho :
Very original gameplay mechanics, I don't think I've seen button presses as a resource somewhere before - that's a neat spin on the time travel idea.
I think it's a very cleverly done puzzle platformer. Later stages border on precision-platformer difficulty though. Liked this game a lot.
Im glad you found it fun, Ive had an idea simmilar to this for like 3 years now bc of a friend of mine and ive finally had a chance to make it so im v happy
This incorporates the theme perfectly! Good puzzles
Tyy im glad you liked the puzzles, i showed a friend and they died 144 times on 1 level
LOL the dying loop is really nice. No lag definitely contributed to my death count too
wait as in you did die to lag?
oh nono it was so seamless that I get to spam several attempts at the trickier puzzles. smashing restart to get the perfect start was nice
Oh right ty for clarifying i thought it could've been laggy due to post processing or sm bc it was way smoother in editor ig mabye not anymore i honeslty dont know
This is fun - took a few goes for the fiddlier puzzles! Nice work.
Im so glad you liked it! I would've tried making more levels but had a complete block :(
CLEVER
Tysm im very glad you liked it
CLEVER
I really enjoyed it. Took a minute to figure out the moves counter and how it clocked each input but once I got that it was plain sailing. Really good puzzles with a great loop mechanic. Well done, really solid submission.
Thank you :