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(+1)

The deaths were humorous but got tiring after dying to the same thing 10 times. I mean it is a rage game tbf

The UI was pretty slick, though. Nice visuals and sound design too.

To be fair, I did put 70% of the demo in the first part. Behind the hallway, you'll find a more simple and open layout. Once you reach that stage, speedrunning becomes a bit more realistic. Once you have vaguely memorized the 27 possible hallway layouts, it's fairly easy. With more deaths, more easier elements get added to the pool, so it only gets better ;)

Thanks, I was really proud of this one, as I spontaneusly decided to participate at day 2 or 3 of the jam!