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(1 edit) (+1)

Thanks for playing and reviewing! One of our concerns was people potentially not reaching the ending, so it is worth the effort to know that at least you enjoyed it!


From the beginning we wanted the game to feel unfair and frustrating but in a funny way so that players would have to memorize the traps and fear for the next one. We have found that to be very challenging to achieve because in order to be "trolling unfairly" you need to be very smoth and clear from a UX perspective, which requires A LOT of work.

The blurry start screen you reference was not designed by us because of an overscope of the project, that is why it looks a bit incoherent with the rest of the art.

Again, thanks for that review! Coffee time and let's see what you have brought to the jam :)