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auretornero

3
Posts
A member registered 12 days ago

Creator of

Recent community posts

Good job! The game fits the theme perfectly. I think the scope of the project is very adequate for the jam: it is achievable and simple in a good way. However, I would have missed some goal or feeling of potential failure. There are so many people to arrest at any point in time but I do not really feel an urge to do so. I enjoyed the ideas of the random things to look for each day, it makes it feel dynamic and I loved the little details, like that guy playing a mysterious song (which was perfectly integrated with the ongoing sound). Good UI and cohesion through the game. Found little bugs like people swiming outside the fountain, some people not getting into the car but these are very expected from a jam

Thanks for the game!

We're glad you liked the idea!Thanks for playing!

(1 edit)

Thanks for playing and reviewing! One of our concerns was people potentially not reaching the ending, so it is worth the effort to know that at least you enjoyed it!


From the beginning we wanted the game to feel unfair and frustrating but in a funny way so that players would have to memorize the traps and fear for the next one. We have found that to be very challenging to achieve because in order to be "trolling unfairly" you need to be very smoth and clear from a UX perspective, which requires A LOT of work.

The blurry start screen you reference was not designed by us because of an overscope of the project, that is why it looks a bit incoherent with the rest of the art.

Again, thanks for that review! Coffee time and let's see what you have brought to the jam :)