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(+3)

Spoilers








Working out the agent's shorthand follows a particular order is one of the central puzzles. Having the numbers in a random order would detract massively. Being able to instantly infer who was the most recent death is useful to advancement in a lot of scenes.


Also, the agent created the number 1-12 system *before* the agent himself worked out Katherine was relevant. You can see that here:


"[@] Edit: looking back at all the deaths, it's clear there's one that doesn't quite fit the pattern. It took me a while to track it down, but I've now added one more scene that should complete the chain of events."

Katherine can't fit into the same numbering system the agent used because the agent only realised Katherine was relevant much later and her scene was gathered much later.

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Fair enough. I didn't really mind the numbers being in death order, but I also think it wouldn't have bothered me if they were in a random order because it did feel a bit like cheating once you realise they are dying in order. From then on you're never surprised at which person is next to be erased.

In fact, it might be a missed opportunity to create a situation when you're not really sure who has been eliminated. Once players figure out that the thunderclaps signal a death, they would want to know who it is but with this system it's never a mystery. It could have been a fun little puzzle to try to deduce some deaths that aren't obvious (people dropping in the middle of a conversation etc.)

btw my favourite death scene was 09-ED-6-10 where it's heavily implied that Eddie is in the middle of having sex with a dead Eve... X-)

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eww, no, please delete