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(+1)

Fun mechanic, really well implemented! I could see spending more time playing this. Things like navigating through non-destructible canyons, fighting other dragons, maybe picking up a "rider" (or saving a princess) by flying over them with mouth closed and not being able to attack while transporting them, and so on could add complexity. But meanwhile it looks great, plays well, is genuinely fun, and is really impressive.

Thanks! Great ideas!