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(1 edit) (+1)

Cool stuff~! Very "on the nose" interpretation of the theme and good use of minimalist DEFCON visuals. Glad to see a fellow Godot Wildjammer out in the wild. I will say, that the gameplay did get quite repetitive for myself. Wasn't sure if this was the intention but I just ended up spamming the Build Diplomacy card. Honestly, I think I just mashed that guy for maybe like 4-5 minutes up until year 2050. 

If I could give a couple notes:

  • I would switch to toggle buttons rather than clicking. Like I click once and that policy is active. Clicking others deactivates. Could have cards that let you select more than one policy at once. Would prevent strain, my mouse finger hurty.
  • Maybe some sort of quick UI indication of what each card does. Like a symbol reflecting one of the societal factors on the cards with a negative or plus symbol. 
  • If I'm interpreting the intent of the game correctly, I don't think the game has an ending. But it would be nice to have one just as a lil' treat or incentive for being such a good AI. Could still be sold as a "bad" ending narratively. 

Either way, good stuff~!

- S.

(+1)

Yeah, it's a somehow depressive Jam version that is influenced by my current view on the "things" happening on earth. But your notes are helpful. I'll see in which direction it might go after the Jam. :-)