I really, really like the dream like visuals on this. Also the music. Excellent. I had trouble figuring out what the gameplay was. The ball wanted to be fed so I hit fruit at it until it told me to stop. An I got points when it touched the red and white spheres I think. It was hard to tell because the spheres would sometimes react as if they were being hit even when the ball didn't seem to be touching them. Part of the issue may have been the camera angle, it was hard to see what was going on, especially near the south wall where the spheres obscure nearly the whole view.
Viewing post in FEED THE BALL jam comments
great feedback, thank you very much
we were in doubt about the camera position until the last minute. we even made a test for a 3rd person shoulder camera and discarded it
the story had 2 main paths:
- you ignore what the ball says and you get caught in a Boss Fight where you must pass 3 stages with different behaviors, utilizing the mechanics in the prototype
- you just do what the ball says and get into a deep narrative where you discover personality of the ball, be friends, fight, and have a good ending sequence
additionally, i came short in coding better game progression,
- when you reach a certain amount of points, new stuff fall from the ceiling and you have to throw away garbage, and use the environment to progress. i mostly were working in the code until last minute and couldn't afford to make this
about the visuals, thank you, i am a total beginner in shaders and 3d modeling, i mostly made 2d games and tuned them on photoshop, but we're getting there. we are very open for feedback and ideas to impleemnt on it and next games L: