great feedback, thank you very much
we were in doubt about the camera position until the last minute. we even made a test for a 3rd person shoulder camera and discarded it
the story had 2 main paths:
- you ignore what the ball says and you get caught in a Boss Fight where you must pass 3 stages with different behaviors, utilizing the mechanics in the prototype
- you just do what the ball says and get into a deep narrative where you discover personality of the ball, be friends, fight, and have a good ending sequence
additionally, i came short in coding better game progression,
- when you reach a certain amount of points, new stuff fall from the ceiling and you have to throw away garbage, and use the environment to progress. i mostly were working in the code until last minute and couldn't afford to make this
about the visuals, thank you, i am a total beginner in shaders and 3d modeling, i mostly made 2d games and tuned them on photoshop, but we're getting there. we are very open for feedback and ideas to impleemnt on it and next games L: