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A really cool idea for a puzzle game! I wish some of the levels were a bit more compact. You can make them smaller but still get the point across. For example, in most of the levels, once you get past the blocked door, the puzzle is solved at that point, but the player still has to traverse the empty room to get to the exit. Level 3 as well I feel didn't need to snake so long, and so on. Really nice game though!

Thank you so much for the feedback!

I completely understand your points. I suppose if you're interested in an explanation, it would be due to me fractically making levels under the time constraints, and not really prioritizing compactness, so it was not an intentional decision. In other levels I perhaps didnt want to make the level so compact I forced the player into that set of moves and solution. That said, i completely take your points, and fully understand why it would be annoying to have to treck across a level much larger than it needs to be.

Thank you!