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Aaaay, a fellow Godot Wildjammer out and about. Saw y'all post in the GWJ Discord and had to give it a try. Noticed y'all mentioning dev'ing being chaotic 'cause of jammin', but honestly, I would not have been able to tell since the game and narrative loop are quite clean.

The lock puzzles were highly engaging, not too difficult, and perfectly encapsulated that phone experience. Would be cool to see if that concept can be expanded, but I do understand this game took more of a narrative approach. I also thought the narrative was super well-crafted.

I think my only feedback would be on visuals. Just something about the phone device and the actual screen interface felt disconnected. Might've been 'cause they have different line thicknesses, but I'm not sure. Also for myself, it was kinda of hard to read the writing due to the resolution. I do love the resolution choice matching that of a phone, but feel like maybe y'all could've just shown it was on a phone at the beginning and then "zoomed in" to only show the screen. Honestly a nitpick if we're being real and would understand if that's not the move.

Either way, super cool stuff and nice job, guys!

(+1)

We are considering if we should dive deeper into the puzzle aspect of the game, we feel like making it more difficult will take away from the exploration experience. I will look into the "zoom" idea, or we'll try to come up with other solutions, your game's art style is an amazing inspiration, so polished!

Thank you so much for the feedback.