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Thanks for your feedback. I puzzled over this mechanic, and (annoyingly now post-jam) I think I found the answer. It pulls towards you and stops just short of you, so that you can blast it through stuff that is between you and it, but I should have made it so that it keeps going through the player and the blue rocks don't collide with the player, that way you can just grab a rock and throw it at the enemy and not have to get the other side of the enemy first. So I agree totally, it would feel more fluid if the boulders were just to keep going when pulled rather than glue to the harpoon. Thanks loads for playing!