Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Most things do seem to have proper culling, you can see objects or entire chunks of the map unrendered for a split second if you whip your camera around or open a door.
Distant object rendering is decent too, low view distances hides pretty much everything far away if it isn't directly a part of the map or something giant that you should obviously see.