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Hey Marlo, good job with the game! I will admit tho, I don't know how to stop the black holes. I gathered the three pieces and went to the workbench, but I couldn't find any way to stop the black hole. I tried a total of three times without any results. Restarting was kinda slow, but I kept myself entertained by shooting in beat with the music (oddly satisfying). Perhaps if the character was to make some sort of remark as to what to do? The corridors were pretty long and empty, you could perhaps add some decor (which would help people with remembering where they are and navigating) or maybe some interesting environmental challenges like perhaps traps or some classic doors and buttons. The enemies were also a bit plain, there were some with guns, but they never seemed to shoot? Perhaps I killed them too quickly to even give them the chance, but the enemies never felt like a threat. 

I really liked the character art, and whilst the animation was simple, it was effective. I was pleasantly surprised by the black holes; I hadn't realised they were growing, and then when I saw they'd consumed an entire room, had a bit of a panic moment, good stuff. The opening dialogue was also nice, the little sounds added some interest. All in all, the game was good, but perhaps needing a bit of polish. A bit more variation in the world to keep it fresh, and maybe some extra hurdles to promote the goal of the game from a fetch quest to something a bit more challenging. Nice work!

I definetly get what you mean, decor to show the player where he/she is, is very critical, but I ran out of time and with that reason, I didn't get to implement it. 

Right now I am actually working on an update for when the jam is over that is going to fix a lot of bugs and make it feel a little bit more alive. This is also going to implement upgrades to keep the player playing and coming back. I will also go ahead and add some extra UI elements to make it more visible what the player has to do.

Thanks for the reply!