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Hi, I'm reading the manual and I think it's fantastic! However, I have a few questions:

  1. I see many items with the same bonus but different prices. Is it just a matter of how the item looks? For example, I noticed that a Hatchet costs almost half as much as a Magical Wand, but they both have the same die.
  2. Magic doesn’t deal damage on its own but relies on the magical weapon I choose, correct?
  3. Adventure moves keep track of the clock... but only if I need to get somewhere within a certain number of days, right? Otherwise, can I ignore the passage of time, or does something specific happen if too much time passes?
  4. The Become Stronger  move says, "Step up your weapon’s damage die"—but what are these dice? If a Battle Axe uses a d8, what die does it become? And is the Toughen Up  choice valid only for light and medium armor since heavy armor already has 3 slots, or can it also be used on heavy armor?

Hey there, thanks for checking it out!
1. Basically yes things are reskinned for flavor the damage is based on the size of the item. 

2. Correct again! Using magic in combat requires a magical weapon and does not deal damage on its own, the idea is that magic must use a conduit (weapon) to hurt another living thing.

3. These adventure moves are meant to be used to track the time you spend while adventureing and are intended to be used every time to help keep track of the time of the day, and travel distance. But you can feel free to hand-wave stuff if you'd prefer. I use them as written because I'm a fan of hex-crawling mechanics such as these moves.

4. Stepping up your dice is just increasing it to the next # sided die. For example, if you have a magical wand (d4) and you Become Stronger  you can "step it up" to a d6. As for Toughen Up you can't use it on heavy armor. However, I may have to change the wording on that to make it more clear, or maybe allow it to add to heavy armor as well... I'm not sure yet. But if you do use it on heavy armor and it works out well let me know!


Sorry for the late reply I hope this helps!

I'll try to make my question clearer: I only see three tiers for weapons—d4, d6, and d8. If I use Become Stronger on a weapon that already uses a d8, does it, for example, become a d10, or is it already at its maximum?

As for choosing a magic item, I'm feeling a bit unsure. Considering that the three tiers are Magical Wand, Magical Scepter, and Magical Staff, in my opinion, something like Beginner's Spellbook, Intermediate Spellbook, and Advanced Spellbook would give more of a magical feel. I think it would make one feel more like a wizard rather than just having a wooden staff.

Thanks for the answers anyway!

Ah, you can step up the weapon die to after using a d8 weapon. The maximum would be a d12 for a weapon die. 

As for the magic items these were just the ones I came up with. If magic spell books makes more sense to you then hack it! 😀 add those in and let me know if the seem to work better for you. I may expand the weapons, gear and supplies but I just haven't been able to get back to Moss Cloak recently to add or revise much content. But I highly encourage homebrewing your own gear, supplies, weapons, and rulings.