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(+1)

Nice game!
It's a little hard to maneuver the dash on the keyboard when you only have eight directions and are focused on spamming the abilities. Maybe you could have made the player dash in the direction of the mouse, since that's anyway where I'm pointing towards enemies, then I get 360° :)
Otherwise an excellent use of the theme, great music, and cool art :D
also, is the timer supposed to end at -6? XD

I thought about tying the dash to the mouse, but it made it really awkward to activate abilities, and I kept dashing away from the core. Honestly, that was super frustrating! 

Besides, by the mid-run, the dash usually gets swapped out for extra damage or defense anyway.

As for the timer going to -6 seconds—the thing is, when the timer hits 0, enemies stop spawning. After that, you just have to finish off any remaining enemies, and then the victory is counted. I probably should have disabled the timer at that point, but I totally forgot about this bug, hahahahaha.

Thank you for such a warm and thoughtful feedback! Thanks for playing my game, and thanks for the text emoji at the end—it really means a lot to me! :3

(+1)

I could have swapped out the dash this whole time!! o_0
Ah yeah, checks out now. Yeah, disabling would have helped :)