I finally get the chance to try your game! Cuz, I somewhat can't play it yesterday :)
The idea of the game itself is unique, and I get the concept of the theme you're trying to implement!
Tbh, I can't help myself but quitting after several tries :(
It'd be fair if you make some checkpoints in the game so the player won't get frustrated so easily, and it also would make a great little goals throughout the gameplay journey, cuz, some traps you put can't be avoided at all (for example, the crazy axes).
And... are you supposed to be killed by torches? lil confused right there the first time I played XD
Just personal thought: it would be great to be played in third person :D
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Hey, thanks for the feedback!
I was fixing a lot yesterday, so you've probably tried to play at a time where nothing really worked haha!
I did realize that the learning curve is way too steep and the skill ceiling is pretty low for that.
All obstacles can be avoided, while some are less obvious or have easy hitboxes, some might seem onavoidable or have unfair hitboxes. I might release an easier version later, or introduce some kind of tutorial level haha!
Hint: You can pass turbo spinning axes by sticking to either side of the walls!