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(2 edits) (+1)

This is fantastic! it's hard to believe this was made under a week.
All the mini-games are fun and diverse enough,
I never felt chocked or overwhelmed,
and I love the simple 3D visuals.

The only nitpick I have is that I didn't fully understand my target.
I screwed around in the games, kept the ship flying, identified signals, and shot things.
But I didn't feel like I was progressing.

Overall, it's amazing.

(+1)

Thank you for checking us out and the kind words! It was certainly a good challenge to pull off in a week, luckily our team has two people working on coding that figured out a lot about building a game from our first build, Rubber Ducky Boat Battle :) If you watched the tutorial video, it says in there the goal is to get seven jumps to deliver your shipment. So be sure to push the ship into overdrive seven times, and you’ve beat the game! Thanks again for playing :)

(+2)

Thanks so much for the kind words! To be completely honest, we’re a bit shocked we pulled it together in under a week too. I feel tremendously grateful to know and work with such talented people.

We were definitely unsure of how to clearly display progress outside of a display element at the helm. We had intentions to put a more dynamic difficulty scaling to make progression more obvious, but we had to settle for our tutorial video due to the time constraints.