Hello! I’ve fixed the variable, thank you for letting me know about it ♡. For your questions:
(1) When deciding who to ask for help with managing your affinity, Triv joins with Venali. So, you’ll need to choose to ask Venali to help instead of Welling if you want to increase your friendship/romance. Triv will not approach the MC for the canterberry festival if they don’t spend time together beforehand.
(1.2) None of the personalities or affinities lock story or relationship options! That would be an awful thing for me to do lol.
(2) They will be fairly obvious. Like: “spend time studying,” or “use your extra time to focus on training.” Most of the scenes to increase these stats will be part of the main story. For example, one scene may give you three ways to improve your affinity. One for +5, another for +10, etc. But there will be the occasional scenario where you’ll have to choose one stat over another. It’s these choices that really show where your MC’s specialties lie.
(3) Yes, they’ll be locked in! The initial balancing of the nature stats is due to the MC’s awakening. It’s the mark determining what affinity they’ll have. Once that’s been selected, there isn’t any need for it. It’s then that aptitude, intellect and strength come more into play.
(4) Mostly flavor. Stats will affect minor outcomes, but I don’t want to completely lock people out/have them auto fail because their MC is more intelligent than strong or has a water affinity instead of an air one. I want choices to determine how the story goes.