The easy moneymaking was an intentional thing, yeah. Since it's a game jame people probably wouldn't be playing each game too long so I bumped up the numbers. The money you loose from collateral damage is also intentionally low so that you wouldn't care that much about breaking them and that meant that you could go around killing people and throwing debris everywhere(theres a reason why highest collateral and people killed is in the highscores lol). I if i were to expand this to a larger game i'd probably add more reasons to not commit mass amounts of murder