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(+2)

The jump... well let's just say it needs development. I never got past the third room, just because of how inconsistent and stiff the jump is. There was a delay between jumps, and you had a lot of momentum, requiring you to do a run up jump to make the distance. Issue with that was that you'd run and jump to the middle platform, but have no room to run and jump again. If you did it all in one motion, you'd run, jump and need to wait for the jump delay before attempting to jump again. Overall, this was a very clunky mechanic, and the only thing that brought the game down. 

I do think the game has a lot of potential, the graphics are nice, and I'm impressed by the number of spells that you can perform. The particles and shaders were quite impressive, how each of the spells had their own effects, symbols and colours was well done. The only reason that I couldn't see more was the jump, and I think that if this was fixed up, the game would be a really interesting puzzle platformer!

Yes we know :(, we didn't have enough time to fix the jump and submit it before the deadline , we already have a new version with much smoother and more consistent jumping mechanism that has no delay and doesn't require any momentum to preform it.

Thanks a lot for your honest review , 

and we hope that you enjoyed our game :)