Thank you very much for this information. I can tell that you have a lot of experience and capability.
For us, we find it difficult to draw a clear line between what is MVP-0 and what isn't. For example, people in the Art team feel they need to create visually appealing images to call it MVP-0, while 3D artists often say there must be meshes and animations that communicate with players to qualify as MVP-0. Working as a team makes it challenging because each person has a different idea about what constitutes MVP-0.