I really like the SFX and the physics gravity settings you tuned for this game. It's so challenging—I only managed to get to level three!
Eit_wc
Creator of
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The artwork and music blend perfectly with the game, creating a really immersive vibe. The effects are incredibly stunning too! I do find myself relying on endless trial and error to master each minigame's rules and controls—an option to skip the opening cutscene would be a total game-changer!
Overall, the minigames are fun and perfectly integrated with the storyline.
31 seconds?! That's amazing.
During the development of this game, we agreed that if players knew the trick, they could win much faster.
So, we planned that if we scaled up after this event, we might add sequential levels and scenarios to keep players on their toes—for example, by involving more than one accomplice.
However, we never expected anyone to discover the trick during the event.
FYI, my personal best is 50 seconds—you beat me! ^^
Wow, what a brilliant yet simple idea! I'm surprised it didn't occur to me earlier. Working under GameJam time constraints meant we overlooked some of these details. We'll definitely add this to our Todo list once the evaluation period ends. To keep things fair for all participants, we've decided to hold off on adding or changing any features for now. Thank you so much for this valuable suggestion!
Thank you so much for playing our game! It truly means a lot to us knowing that you spent time with it and had fun. We were actually quite concerned about the amount of text in the rules section - we worried players might find it overwhelming and close the game. Unfortunately, we haven't yet found a more streamlined way to explain everything clearly.