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Eit_wc

23
Posts
8
Followers
9
Following
A member registered Feb 05, 2019 · View creator page →

Creator of

Recent community posts

I really like the SFX and the physics gravity settings you tuned for this game. It's so challenging—I only managed to get to level three!

The artwork and music blend perfectly with the game, creating a really immersive vibe. The effects are incredibly stunning too! I do find myself relying on endless trial and error to master each minigame's rules and controls—an option to skip the opening cutscene would be a total game-changer!

Overall, the minigames are fun and perfectly integrated with the storyline.

This game is incredibly fun and challenging—I truly appreciate your classic BSoD! Your music and game style remind me of bullet hell games, and they gave me quite an exhilarating adrenaline rush!

Great game, with animations and scenes that harmoniously blend together—they look truly beautiful! However, I found the game a bit too challenging, as I couldn’t pass Level 11. Perhaps Level 9 drained all my energy. Thankfully, the background music lifted my spirits and kept me going.

31 seconds?! That's amazing.

During the development of this game, we agreed that if players knew the trick, they could win much faster.
So, we planned that if we scaled up after this event, we might add sequential levels and scenarios to keep players on their toes—for example, by involving more than one accomplice.
However, we never expected anyone to discover the trick during the event.

FYI, my personal best is 50 seconds—you beat me! ^^

Thank you. I'm happy to know that you have played more than once. This is my attempt to implement the Wave Function Collapse during the event. I hope you enjoy it.

Thank you for playing. Your compliment means a lot to our team.

Thank you so much for playing the game and for leaving your valuable suggestion on the game page.

Thank you for playing our game!

Thanks a lot for the compliment!

It sounds like our puzzles turned into a full-on brain workout. We'll try to dial it down from "brain meltdown" to just a gentle brain tickle next time. Thank you for the feedback!

Wow, what a brilliant yet simple idea! I'm surprised it didn't occur to me earlier. Working under GameJam time constraints meant we overlooked some of these details. We'll definitely add this to our Todo list once the evaluation period ends. To keep things fair for all participants, we've decided to hold off on adding or changing any features for now. Thank you so much for this valuable suggestion!

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Thank you so much for your feedback! Your comments motivate and inspire us to keep improving.

Thank you so much for playing our game! It truly means a lot to us knowing that you spent time with it and had fun. We were actually quite concerned about the amount of text in the rules section - we worried players might find it overwhelming and close the game. Unfortunately, we haven't yet found a more streamlined way to explain everything clearly.

Fun but slightly difficult. Happy to play, please continue making a game :D

Thank you for playing and your bug report.  I found that bug and try to fixed it. I already uploaded the new version. :P

Thank you for playing. My girlfriend, she was drawn all the 2D stuff and happy to hear that. I really appreciate for your comment. :D