Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

There 3 possible themes in this jam and you are rolling to pick your theme to base your game on.


Find a 6 side dice, then if you roll a 1 or 2, your theme is “gain power”, if you roll a 3 or 4, your theme is “retain power” and if you roll a 5 or 6, your theme is “lose power.”

Hope that helps :)

Im so glad I read this because I definetly thought that the theme was about rolling dice in a game and the dice rolls happened in game which influenced power in the game

(2 edits)

I'd say that you could understand it that way.

It may also have to do with doing barrel-rolls, or some other kind of special movement. In my experience, game jam themes are not there to restrict you, but to see how far people can stretch them without losing them. Bold interpretations, if get to fit the theme, are best (IMO) than the most obvious ones.


In this case, the theme is quite explicit, tho. But, why not to implement the roll within the game itself, so it accomplishes the three themes at once? I still think there is room to be playful.

Thanks Body!