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Dan

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A member registered Nov 26, 2016 · View creator page →

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Climbing the bodies of you destroyed enemies to escape is both fun and really on brand for you :P

Only thing that bothered me was running out of ammo fast and ripping weapons from destroyed enemies didn't work consistently. Might just need a bigger "hit box" to rip weapons?

Works on Mac! Though the window was quite small :P

This was the first text adventure game I've played, but I really enjoyed it :)

May be unfinished, but it was still fun to see it in action :)

The T-pose and the bees made it especially silly :P

Has a real arcade feel to it, would be cool to add different weapons for the player and enemy variety :)

Could use some instruction or hints, but its quite fun and clever :)

Fun idea, though the solutions to the puzzles took some time and guess work to figure out

MacOS build works :)

Enjoyed playing what you have and I like the potential!

Quite a odd and silly story, but that really drove me to read it all the way thru :)

I like the idea, but whenever I come in first it tells me I'm fifth :P

thanks, my thinking was unlocking the 2nd cargoship solves this situation (1 goes between 2 planets and the other between 3),  but being able to skip or return cargo is a good solution too :)

thanks that’s a good idea :)

Hi everyone,

If you're interesting in joining the showcase, sign up at this link :)

https://www.meetup.com/indie-game-developmentp2p/events/292570237/

Took me a round to get used to it, but I like it, it's an interesting idea :)

Though also too easy once I figured out

Painting the numbers on the dice is such a simple idea, but the puzzles are clever and challenging, love it :)

I think it looks great and it's an interesting idea. Though I also think more interaction would make the game more fun and engaging

Really fun and it's a cool concept too!

One thing I would like is a target to show where the fire breath was going to land, it was hard to judge where exactly I was aiming.

Hope you keep working on this! I'd love to see where you take it :)

I like the low-poly look and it feels like the beginning of an interesting survival game :)

Would like a compass to point me back to the workbench, it was hard to find again after I wandered around

Controls feel good and I like all the character art

I didn't know what to do in the tutorial when I reached the guy with the "help me" bubble, but I enjoyed the game overall :)

Flying around takes some getting used to :P

But love the art, eating noises and the whole concept is fun and hilarious :D

Hi everyone,

We're having a mid jam check in / show and tell on Google Meet tomorrow night (starts at 7:30pm EST)

You can sign up for it on our meetup page :)

https://www.meetup.com/Indie-Game-DevelopmentP2P/events/284577172/

I think I'd like it more if the spaceships had inertia instead of stopping when I'm not holding the W or S keys down, but it was a fun little game otherwise :)

I really like the Tetris map building, it's a clever mashup :)

Just wish the mouse sensitivity could be lower or adjusted

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Font definitely needs to be bigger, but it's a fun game, well done :)

Figured it out after watching the gif on the game page :)

Really needs a "win" notification, I think I solved the puzzles when pressing spacebar doesn't switch zones anymore

not totally random, it switches after you destroy a certain number of blocks / invaders

huh, yeah, definitely a bug, should only win if all blocks are destroyed

It's a cool idea, it took me a few plays to get the hang of controlling the pieces and lining them up to build the station, because the controls weren't totally intuitive  to me (since you're rotating whenever you're moving)

Fun idea and I like the aesthetic too! Gets pretty chaotic trying to move around 4 slime :P

Challenging, but in a good way! Really like the concept :)

As a fan of colours, I really enjoyed your game :)

Would like a toggle to select and instead of having to re-select each time, especially on level 10 when I had to move blocks really far. Would also be great if there were different goals for some levels, instead of combining all 3 colours at 1 end point, maybe combine say red and blue at 1 point and blue and yellow at another.

I think this is a really fun idea and looks great, but all those asteroids and scissors flying at my spaceship make it way too hard

It's a fun idea, but I have a hard time using the powers at the right time

Awesome work for you're first game jam :)

I like how gross it is and I'm guessing it would be easier if my aim or general FPS skills were better, but it took me quite a few attempts to get far.

The one with the 3 tentacles is quite terrifying :O

I would like something with a higher rate of fire or grenades or something, keeping up with this spread is intense. I think I got the high score, because they just kept spreading and I kept blasting as many as I could until the tentacle dudes got me :P

So much mod :P

I like how challenging it is in the later levels to keep up with the mod and slime. Though I don't like how the mod sort of sneaks under the player. One thought, if the mod glowed in the move before it spread, it would give the player the chance to move out of the way or risk staying in place hoping it spread in a different direction.

Yeah, I'm sure one can make a strategy game silly, but I haven't done that here :P

Hi everyone,

I hope you're all having fun making your jam game :D

If anyone participating would like to join the KW Game Dev Slack group, please send me a DM on Twitter and then I'll send you an invite

Interesting idea, though would be better if it ended, maybe the robot could rewind faster over time. Would also help if the rooms were labelled, but the arrow made finding the objects easy :)

interesting concept, but the UI broke for me on both my attempts. The rushed / patient window wouldn't close ¯\_(ツ)_/¯ 

looks great :)