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i was more meaning the actual creation of the decal itself, you seem to make them out of a variety of the substance alpha's, basically what im running into is i cant seem to figure out a good way of getting them to be straight and allso in line with eachother in a predictablle replicatable way

allso ive just realised that the Blend file for the outfit/hood doesnt have the zipper model, i had originally thought i mustve accidentally deleted it from my copy of the blend file, but it just isnt in it at all.
is this a mistake or was there some sort of issue with getting the zipper model to work with the dragon model?

You hold shift in SP while painting to paint a straight line. And in symmetry mode if you want the line to appear on the opposite side as well.

The Kuda Dragon Late Outfit doesn't come with a back zipper, due to the fins/spines running down the back.

sucks but understandable, wouldve still been nice to have it for people who's dragon models dont use the spines 
thanks for the tip regarding the decals too , just wish the path tool they added had snapping like the brush does, would make doing this alot easier