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Veeanith

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A member registered Apr 01, 2024 · View creator page →

Recent community posts

sucks but understandable, wouldve still been nice to have it for people who's dragon models dont use the spines 
thanks for the tip regarding the decals too , just wish the path tool they added had snapping like the brush does, would make doing this alot easier

allso ive just realised that the Blend file for the outfit/hood doesnt have the zipper model, i had originally thought i mustve accidentally deleted it from my copy of the blend file, but it just isnt in it at all.
is this a mistake or was there some sort of issue with getting the zipper model to work with the dragon model?

i was more meaning the actual creation of the decal itself, you seem to make them out of a variety of the substance alpha's, basically what im running into is i cant seem to figure out a good way of getting them to be straight and allso in line with eachother in a predictablle replicatable way

yea thats the issue im running into, when i try replicate the look in substance i cant seem to figure out how to managed to get such clean looks for the decals, is it just a really llong painstaking process of lining them up just right?

if it isnt too much of a bother for you, do you think you could explain to me how you go around doing the decal/emmisive textures for the suit assets, ive tried it myself and i cant seem to get it to look as good as yours

Is it a handful of custom-made alphas you compiled in photoshop, or do you use a handful of layers to achieve the desired final look?

Do you plan to make a version of the gasmask for kudalyn's models?

i noticed this one implies the avian/dragon models are confirmed to be supported but the gumroad version (which i own) is still just "jex".
Just making sure, are they both the same version file wise?

can i ask how you go around even modelling them?, is it like texture sets that you make in substance painter/designer then apply to the meshes or is it a more procedural system like how you would create them using blender nodes

do you ever plan to release the enviroments you use in some of your product images, such as the prison cell that the kudalyn dragon latex outfit set is shown in

will the gumroad items stay up (i assume theyve been hidden to "abide by the new rules") or will there be a way of allowing people who paid for an item on gumroad to also access it on itch?