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(2 edits)

Really really good and very polished for a game jam, love the overall style and vibe of the game too, makes it a really chill vibe to play in. It also feels very satisfying when you solve the puzzle.  

I think the learning curve might be a little too steep in this build, but I think this is mostly because of wanting to show off a variety of cubes in a smaller amount of levels perhaps, something that I don't think would be as much of a problem in a full game. I noticed one of the page comments mentioning trial and error maybe not being fun, I kinda disagree with this and I actually enjoyed the flow of maybe not fully understanding each of the cubes from the get go and instead just trying a few different placements of the cube to fully get it, the flow of the puzzle after pressing play is so short that I didn't mind doing it a multiple of times before I solved it. 

 A very strong base for a game here and would love to see where you could take it. Great job and congrats on the game! 

(+1)

Hey, thank you for the long and detailled feedback. What I can take from a few comments here is that I should add a few more easy levels into the game to train / prepare the player. Of course, while you are developing the game you are getting used to the mechanics and levels automatically become easier for yourself. This makes it harder to estimate the difficulty for new players. I will try to get more playtesting for my next game to finetune this better. Thank you for playing!