The X is the quit game button, the triangle the play button 😁
Leonhard Kohl-Lörting
Creator of
Recent community posts
Hey! Stumbled on your little comedic game through the forum and it's really funny. I like the drawing style, shadows and storytelling. You could improve the gameplay a bit, maybe find another mechanic that keeps the player interested. Just clicking cars gets boring after a while, there is no learning curve involved. Other than that super cute game, good job!
Super cool RPG. Here are some things i noted:
- The music really fits the game.
- The images have a fitting vibe, but they feel a bit dead. Introduce some movement, maybe particles or a plant that moves in the wind.
- The UI doesn't resize when you exit fullscreen.
- Very good writing.
Overall very enjoyable experience!
Hey, I like the game idea! For me it gets a bit too hard too fast, maybe slow down the pace a bit. For the task choice you used things where there is not much room for improvement. From a game development perspective you always want to have a learning curve on your game, as what makes a game fun is when you get better at it. Choose tasks where you are only able to solve them slowly, but get faster over time. Then add some stress-inducing music (maybe fast paced jazz) and you would have a full game! The graphics are great! Good job!
I really like the comedic way this game is presented. A little bit of interaction clarity is missing. Maybe write what words were already selected, and give textual instruction e.g. to drink water when needed, not only use audio for that, as it is sometimes overlapping. Really funny game overall and creative use of the theme!
Wow, your game really reminds me of my game (which is also an isometric puzzle game)! Super cool idea where there is so much room to expand on! Two small suggestions: Lengthen the music, introduce more diversity into the soundtrack. Check out my game how I did that: I used the environment itself to interact with the music and create a "variable" soundtrack. Also what could be optimized is when you click somewhere and interrupt it (click somewhere else), you have to wait for it to move to the old location. Maybe find a workaround for this (e.g. cancel it). Otherwise super high quality submission, grid transitions etc. I like it!
Good visuals and good audio, the gameplay lacks a bit of a "twist", i.e. it gets a bit boring after some time. Find something that makes the game a bit more strategic, where you have to think a bit, or plan ahead. Over the years I have learned that "fun" comes from a learning curve, where you slowly get better at something. You really have potential and could make something cool out of it!
Hey. I am a 22 year old MSc student of computer science (specializing in computer graphics / vision) and will rate your game and give you valuable feedback. Just comment your game below and I will look at it when I have time. I have one requirement: It has to be "Play In Browser"! First come first serve!
Please also check out my game! https://loerting.itch.io/rotocube
Hey, thank you for the long and detailled feedback. What I can take from a few comments here is that I should add a few more easy levels into the game to train / prepare the player. Of course, while you are developing the game you are getting used to the mechanics and levels automatically become easier for yourself. This makes it harder to estimate the difficulty for new players. I will try to get more playtesting for my next game to finetune this better. Thank you for playing!
Very cool art game, I really like the style you went for, the fast paced jazzy music is very fitting. It gives a sense of urgency while also creating a feeling of not taking the dilemma too seriously.
Here are some points on improvement I noted:
- The music is a bit too loud on standard setting, the starting dialog is hard to hear.
- Leave out the main menu options for music, etc. You are the game developer and you decide what to use, be confident here and develop your own game style :)
- Sometimes it feels maybe a bit too frustrating. Design the game in a way where you can make smaller mistakes and still be able to win. You want the player to feel good after all, right?
- Design the interface (dialog / buttons) in a similar art style as the game. This makes it look much more professional.
What I especially liked about your game:
- Story writing and art / game style.
- The humor that was used in the game.
- The main menu.
Overall a very well made project, lots of effort and thinking put into it. I really liked it and had much fun playing :)
I can see you put a lot of effort in it, but I can't seem to figure out the controls correctly. I can move the thing around and up and down, but grabbing a container doesn't work. Maybe it has to do with the browser version, the pause menu buttons also don't work sometimes... The style is good, I like the cell shading. Maybe focus a bit on using certail color palettes in post processing to give it a more characteristic look. Would love to play it fully but can't seem to make it work :(