I only had the chance to play the first area so can't give too much constructive feedback on the game as a whole, but did want to say I really like the art style and the general vibe of the game as a whole.
Like someone mentioned in the other comments this would work really well as a mobile game. Congrats on the game!
Matthew Clements Games
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Good job on the mechanics, it's pretty fun moving around especially as you pick up momentum!
I personally found it was a bit hard at times to make out the player character, maybe something like an outline for them would help with that.
Not sure if it was just my computer but the text for the settings + the buttons wasn't present, not a big issue but thought I'd let you know.
Art Style is really nice, but i felt like I wasn't doing too much attacking and instead spent the bulk of my time collecting apples. I only played the first 2 levels so it might be that comes later on?
The platforming aspects did feel nice to play though and the SFX and effects for collecting the apples were pretty satisfying.
I like the idea, but I think maybe giving the player the choice whether they want to change to an enemy instead might be better? I mainly say this as the original skeleton is pretty fun and agile but then you kill a zombie and it feels like you are punished a bit for it cause now you're in control of a worse character.
Good job though and the art is really cool!
https://itch.io/jam/gmtk-2019/rate/462534
Thanks if you get the chance
https://itch.io/jam/gmtk-2019/rate/462534
Thanks if you get the chance
Hey! Thanks for taking the time to play! It was a bit of rush in the end to get it finished and uploaded, so I wasn't able to sort out the loudness of weapon sound 😅. The little circles in the corners of the maps are suppose to signify the level number but i forgot to actually change them to numbers
https://itch.io/jam/gmtk-2019/rate/462534
Currently on 4 Rates, cheers to anyone who has the time to play it