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Fantastic level design on this one. However, I think the task of having to parkour through the level, pick up the item just to see what the traps are, then having to redo the level is a bit tedious. Overall I think it's a very solid game and very creative use of the few items at our disposal. I also think it could've probably have a bit more straight forward of a tutorial, found myself being confused for a bit. 

Getting the player to understand the game at forst was very tricky and i didnt have enough time for this, tho i agree for the part about re doing the whole level when you die, i discussed about it with other comments ^^