Foreword:
This game isn't completely bug-free. But overall, it's mostly stable?
Along with usual card-based randomness.
So just know what you're getting in to.
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To play:
Click on cards in your hand,
then a button.
P = PLAY
- Multiple cards
- earn money
- potential to lose game (hit 'landmine' trick card)
G = Guess - is THIS your card?
- Single card
- potential to win game
Each turn, you will draw back up to your maximum hand size (5 cards)
unless the deck is exhausted.
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Setup:
Ace is HIGH ONLY (above king)
Deck = As far as I can tell...
- 2 jokers (additionally, can buy an extra one in store)
- 52 card deck? (or 50? I'm not good at card counting)
- I think none are repeated?
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Play values:
(money is only visible in the case :/)
- Royal Flush (a k q j 10, same suit) = $30
- Straight Flush (run of cards, same suit) = $26
- Royal Straight (a k q j 10, different suits) = $23
- Joker = $20 ONLY SOLO!!
- WARNING - playing alongside any other card, you lose this
- WARNING - doesn't make money from 'guess', only 'play'
- Straight (run of cards, different suit) = $20
- Flush (same suit) = $18
- Full House (triple, and pair) = $15
- 4 of a kind = $12
- 3 of a kind = $10
- Two Pair = $7 -- note: it's actually worth more to play the pairs separately
- Pair (Aces, 4s) = $5
- High card = $0
Shop:
Each purchase = ONLY ONCE per game!
Early Money:
$10 = JesterHat (1st spot) == Turn RANDOM card in hand to Joker
effectively a 'quick' $10
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Risk:
$15 = '$^'(2nd spot) == "Double next money earned" -- But playable only once.
Extra money (effective over baseline):
- Royal Flush = +$10
- Straight Flush = +$6
- Royal Straight (a k q j 10) = +$3
- Joker = baseline
- Straight = baseline equivalent
- Lower = not worth (flush = $3/-2$, full house = $0/-5$, rest = net loss)
Reasoning:
To make good use of this chip, you need ridiculous odds.
Playing alongside a joker, it doubles the card value from $20 to $40...
But It costs $15 to play. And you would have gotten $20 from it anyway.
So actually, it only ends up earning net $5
ie: as much as playing a pair would.
Strategy:
Possibly sink with a Joker just for the guaranteed extra $5.
Unless you get REALLY lucky.
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Must:
$30 = Skull(5th place) == Lifeline (Saves from playing trick card once)
Visual Effect:
- Skull Chip appears in top right.
- Flashes "Saved" if it happens.
- Chip in top right disappears.
Strategy:
Can be used to "smash"/bulldoze cards (5 discard at once = you'll still be 'safe')
once you have $70 for endgame
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Endgame:
$50 = '!' (8th place) == Tells if trick card is in hand
Visual Effect:
- "TRICK CARD IN HAND!" popup, if is
- "Trick card not in hand..." popup, if no
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Strategy:
Last 10 cards, use this, it'll tell you if it's the first 5, or last 5
$20 = '?' (3rd spot) == Refreshes number of guesses
WARNING: won't save you if your guesses hit 0!
Effective guess number with this = 5 total
Strategy = Guess Guess - buy this chip - Guess Guess Guess.
Shit or bust.
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Useless?:
I can't tell exactly how these work from the description, and frankly, they're expensive for what they are.
Might be worth in niche situations?
Or if you're accidentally loaded.
But I'm not going code-diving to check.
- $35 = 'A' (6th place) "Tells if trick rank matches rank in hand"?
- $45 = '<3' (7th place) "Tells if trick suit matches suit in hand"?
- $25 = (4th place) '<3->' / ?? "Changes rank/suit of trick card"?
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My Strategy:
Overall:
Any jokers you get, play them on their own.
You can speed through first ~20 cards.
If you lose, it's relatively unlucky, start again.
Be wary of discarding too much at once.
Each discarded card 'advances the doom timer'.
Your ideal goal is to build up ~$100 for safety and endgame.
- $15 can come from Joker chip, and Doubling chip,
- $40 will hopefully come from in-game jokers
- meaning you wanna make at least $45 through combos over the course of the game
That's
- 1-and-a-half Royal Flushes,
- or 9 pairs,
- or something in between.
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Early (0-20 cards discarded):
Since it's early, you can play high-risk, and restart if it doesn't work out.
Try to get Joker, or a high value combo to get you set up for later.
Play any unrelated pairs
@ $10:
Buy Joker chip -> sell Joker = +$10
Alternatively: save for buying with $15 for safe $5
@ $15:
Keep an eye out for
Royal Flush ($15) / straight flush ($11) / Royal Straight ($8)
Joker ($5) = 'play it safe'
@ $30-$55:
Buy Skull (safety) chip
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Mid (20-40 cards discarded):
Try to build back up to $70
You can discard one by one here.
After getting 'endgame' money, Smash cards (discard-5) with skull until you (hopefully) get near the end.
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End (40+):
Buy '!'chip ($50 is trick card in hand)
- is = Start Guessing
- isn't = discard all 5 -> Start Guessing
Guessing = Guess2 -> buy '?'chip ($20 guess refresh) -> Guess 3
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Win?
If you did everything right, and also the stars aligned, you might see the win screen! Hooray!
Note: the Joker/Ace is actually misleading here.
The trick card is completely different. This is a static screen.