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Bigfootmech

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A member registered Aug 19, 2023 · View creator page →

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Afaik, if I do a web build, I'd need a server to link up clients, wouldn't I?

But yes, I agree, if I wanted more people to play it, in-website playable is the way to go (just wasn't possible for this one afaik)


And yea, checking out codebase is a smaller download too. But you need to have your own build tools set up (ups and downs /shrug)

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I have "Block pop-up windows" enabled, as well as "open links in tabs instead of new windows"
But even so, the games open a new window (instead of playing in-place like they did last time I checked about August last year)


The problem is in those popped-out windows, you don't have any of the standard controls. Including the addon buttons that would let me allow scripts

Hey, this is making it so I can't play the games XD

I believe this happens because I have the NoScript extension installed

and opening a new window doesn't allow for temporary permissions

Very solid for 36 hours! o0

Thank you <3

I agree it's too difficult right now, and the upgrades kind of feel weak compared to player clicking - which while very satisfying initially wasn't an originally intended gameplay mechanic. So some rebalancing will need to happen there.

The junk searching was also rushed since I was hella running out of time. Writing a procedural generation code just wasn't in the scope in the timeframe. Nor the various different upgrade components that I wanted. 

Auto-change sounds like an interesting concept. I LIKE less clicking, but also it'll give the player an advantage because it'll tell them that they've collected everything (there's not necessarily only 1 gear - or in the future rare upgrade - per window). Maybe like in "idle" games rebalance it to be a purchasable upgrade?

Haha yea, I love it when they just SPLAT on the ground XD

Oh man! A blast to the past!

I love it when I see these! <3

Hahaha I love it

Thank you for the feedback :)

I kind of agree. The game isn't as intuitive as I'd like it to be.

This kind of happened due to time constraints, as well as rebalancing during development

Ayy, the bug should be fixed now :D

Ye, we got a ticket open. I guess this is a learning experience :p

Gald you're looking to play ^_^