Saving doesn't seem to work for me on here
It would be nice to have one of those copy-paste string things
I'll play on steam for now :thumbsup:
> These were ideas I had early on and I thought that they would be good, but then realized close to the end of the jam that they were not that good lol.
They might be?
My approach is pretty brute-force
I like to think there's a better way to find out, or manipulate what the trick card is.
But I'm not sure I know how to with the tools available (one of those tools being my memory of discards and knowledge of statistics)
Maybe someone else can find a more elegant solution :)
> such a beautiful breakdown and reading this made me so happy
<3
> Fun fact: Jokers can never start as the trick card, but can be changed into the trick card via the "Death Save" chip
I thought this might be the case!
I wasn't 100% sure, but it's cool to see how it was set up :)
> I didn't even realize that the end screen could be taken as which card was the trick
Hehe, I'm glad I could provide the suggestion then
> life got in the way of this jam
Life is life.
I did my own things that got in the way of my entry too haha. Yours is way more complete/polished
But I'm glad that you had a chance do so much, and that we could have this interaction ^_^
If I could improve one thing -
it would be to somehow indicate to the player that once they've clicked a card,
they also need to click on a monster part to activate it.
I'm just spitballing
This game isn't completely bug-free. But overall, it's mostly stable?
Along with usual card-based randomness.
So just know what you're getting in to.
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Click on cards in your hand,
then a button.
P = PLAY
G = Guess - is THIS your card?
Each turn, you will draw back up to your maximum hand size (5 cards)
unless the deck is exhausted.
=================================
Ace is HIGH ONLY (above king)
Deck = As far as I can tell...
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(money is only visible in the case :/)
Each purchase = ONLY ONCE per game!
effectively a 'quick' $10
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Extra money (effective over baseline):
Reasoning:
To make good use of this chip, you need ridiculous odds.
Playing alongside a joker, it doubles the card value from $20 to $40...
But It costs $15 to play. And you would have gotten $20 from it anyway.
So actually, it only ends up earning net $5
ie: as much as playing a pair would.
Strategy:
Possibly sink with a Joker just for the guaranteed extra $5.
Unless you get REALLY lucky.
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Visual Effect:
Strategy:
Can be used to "smash"/bulldoze cards (5 discard at once = you'll still be 'safe')
once you have $70 for endgame
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Visual Effect:
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Strategy:
Last 10 cards, use this, it'll tell you if it's the first 5, or last 5
WARNING: won't save you if your guesses hit 0!
Effective guess number with this = 5 total
Strategy = Guess Guess - buy this chip - Guess Guess Guess.
Shit or bust.
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I can't tell exactly how these work from the description, and frankly, they're expensive for what they are.
Might be worth in niche situations?
Or if you're accidentally loaded.
But I'm not going code-diving to check.
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Any jokers you get, play them on their own.
You can speed through first ~20 cards.
If you lose, it's relatively unlucky, start again.
Be wary of discarding too much at once.
Each discarded card 'advances the doom timer'.
Your ideal goal is to build up ~$100 for safety and endgame.
That's
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Since it's early, you can play high-risk, and restart if it doesn't work out.
Try to get Joker, or a high value combo to get you set up for later.
Play any unrelated pairs
Buy Joker chip -> sell Joker = +$10
Alternatively: save for buying with $15 for safe $5
Keep an eye out for
Royal Flush ($15) / straight flush ($11) / Royal Straight ($8)
Joker ($5) = 'play it safe'
Buy Skull (safety) chip
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Try to build back up to $70
You can discard one by one here.
After getting 'endgame' money, Smash cards (discard-5) with skull until you (hopefully) get near the end.
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Buy '!'chip ($50 is trick card in hand)
Guessing = Guess2 -> buy '?'chip ($20 guess refresh) -> Guess 3
=================================
If you did everything right, and also the stars aligned, you might see the win screen! Hooray!
Note: the Joker/Ace is actually misleading here.
The trick card is completely different. This is a static screen.
It was interesting!
The bounciness mechanic kinda reminds me of this video I saw
https://www.youtube.com/watch?v=HVLJhYFOJBc
I think for controller it would work pretty well.
But on keyboard lvl 5 (angled spiked corridor) was particularly frustrating.
Since it's sometimes difficult to perfectly hit two keys at the same time to start.
The 'usual' way of compensating for this accuracy issue in keyboard, is to use the computer's "accuracy" tool - the mouse.
But I'm not sure if that's the right call here
Anyway - cool idea :). Hope it does well
Ok, THIS is how you play:
Basics:
From FlyingStupid's comment below:
Monster Stats:
Turn order:
Draw Phase:
----------------------------
Damage you take:
Rules
Visuals:
Example:
If a monster has 9 of hearts as an attack, you'll see a -9 Claw marker under it. To block damage:
OR
OR
THEN
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Killing monsters:
Rules:
Visuals:
Example:
If the monster's HP card is 6 of hearts, you can
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Discards:
Sometimes you won't have the right cards.
At this point, you can use one of your 'discard' chances.
To do so:
This does NOT use up your turn, or move a round forward.
Discard chances last for the whole run! Use them wisely.
Visuals:
=========
Strategy:
Basic:
Advanced:
I won't tell you how to play the game, but here are some extra tricks
Sleight-of-hand:
If you don't want to keep cards from your hand, but don't want to waste discards
You can
or
cards you don't like. And they will be 'discarded' between turns 'for free'
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Card Counting/Fixing:
From the dev's comments
Meaning, you can not only -
have a good guess at which cards are about to come up
As well as strategizing about which cards you can/want/need to use.
But actually -
you can know which cards will come up for sure after a point (in theory. I'm not good enough for this)
========================
In closing:
I'm frankly blown away by the polish on this game, once you figure it out.
I kind of enjoyed re-playing this one just to see what I could get
What the memories will do isn't always intuitive (if you give the brother a giraffe gift instead of cake splash, his mind will corrupt. Conversely, if you try to give the criminal trauma, or a quiet life nothing happens)
But overall, it's pretty fun!
I wish there was more leniency with completion, like Wash & Dash or SnowErasers
particularly with the wacky controls, it feels weird not to
Between the
this felt like I was drowning, just trying to get anywhere or do anything.
I wouldn't usually put it so bluntly, but also I felt like these were intentional design decisions in this case >.<
Thank you for playing ^_^
I agree with hidden objects / picture in picture games, sometimes it's difficult to tell what's interactable. I thought I had put few enough objects on the screen that it wouldn't be a problem. But yes, you're right. It can be frustrating.
I guess there are several solutions I've seen that could work.
Music, sounds:
This is kind of a dual-prong of
and
I figure I'd have to make my own music, and sound effects. I can try making ones with my mouth, which I think would be funny.
Or maybe record them around the house.
For the hands holding the cup, I took a picture of someone chilling, and traced over it.
What do you think is a good start?
Animations
I actually meant to use this jam to practice animating.
Clearly that didn't happen :/
Completed the game - Yup
Entirely on me.
I wanna say I ran out of time, but I'm honestly not sure how to 'end' it properly.
Maybe a thank you for playing, and an animation of a curtain closing?